Application of The Quizizz Educational Game to Math Learning Outcomes

Authors

  • Zulfitria Universitas Muhammadiyah Jakarta
  • Tyasti Aryandini Universitas Muhammadiyah Jakarta
  • Zainal Arif Universitas Muhammadiyah Jakarta

Keywords:

Math Learning, Quizizz Educational Game, Learning Outcome

Abstract

This article is inspired by teachers' creative use of the educational game Quizizz to enhance student learning outcomes. It aims to gain thorough knowledge of how the cutting-edge educational game Quizizz affects mathematics learning outcomes for fifth-grade students. The study was conducted during semester 2 of January–July 2022 at SD Negeri Jatiasih X Bekasi. This descriptive qualitative research employed observational data, interviews, and documentation. Six interview subjects and all fifth graders participated in the study. The findings suggest that using Quizizz educational games improves learning outcomes, as evidenced by a significant 4.29% increase in student learning motivation and results. Thus, it can be inferred that Quizizz has the potential to enhance student learning outcomes. Future researchers and stakeholders, including school administrators, instructors, parents, and students, are expected to benefit from this study.

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Published

2024-08-23

How to Cite

Zulfitria, Aryandini, T., & Arif, Z. (2024). Application of The Quizizz Educational Game to Math Learning Outcomes. Proceeding Education, Science, and Technology International Conference , 2(1), 85–94. Retrieved from https://jurnalnew.unimus.ac.id/index.php/edusciencetech/article/view/571